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Grass


minotto

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  • Vectorworks, Inc Employee

We don't have a built-in Grass shader yet, unfortunately it isn't included in the version of Cinerender (R12 I think at the moment) we use for Renderworks. Once the Cinerender engine is updated we would be able to include a realistic grass shader.

For now, short of modelling it manually, the best solution would be one or more image props I suspect.

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  • Vectorworks, Inc Employee

Its alright for thick carpet or astroturf-length grass, the issue with Displacement mapping for grass is that you can't get the random overlapping and curved blades at random angles as shown the image in the original post.

Once I saw it done as a shader in C4D, which effectively removes 80% of the work traditionally needed to make realistic grass, I slapped the wishlist button immediately.

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