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Push Pull tool, only work on the selected object


grant_PD

Question

I would like the push pull tool to work as follows:

-Select and object

-Engage the tool

-Have only the faces of the selected object be selectable by the tool.

-If I want to push pull another object, then I need to exit the tool (select X cursor, select another object).

All other objects should be snappable, but not selectable.

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Because often times when working with the tool, you are surrounded by other objects. The selection of the face will pick up the one closest to the screen regardless of your rendering (wireframe/opengl). So there are many times when the face you want to select is occluded by some other object that is completely irrelevant.

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  • Vectorworks, Inc Employee

It really could benefit from this as a mode, similarly to the Split tool's Selected Objects mode that lets you slice like crazy across the drawing, snap to geometry outside the selection but only actually affect objects that were selected.

I MAY have submitted something like this already, if not I will do so now.

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  • Vectorworks, Inc Employee
i wish i could select more than one surface to push/pull

at the same time.

if the multiple surfaces meet each other

a automatic boole operation (add) should be executed.

This is on the wishlist already, I'll add this post to the case.

push/pull tool should also push lines

to surfaces.

Could you elaborate on what you want it to do? Or is this similar to your Project tool question in another thread?

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pushing lines into surfaces via the push/pull tool is a

more userfriendly 3d editing method i think.

like the "sketchup" way of work. (wysiwyg).

i think vw is to hard to understand in editing 3d at the moment.

there are differences between point solid, 3d polygon solid,

nurbs solid ... in editing and handling.

i think the user doesn't want to know or learn all the differences.

just play with the functions and see the results.

vw should offer only two different geometry

2d and 3d.

3d are always solids, if you want to edit/move an edge, point, surface or whatever of a 3d solid: click an drag move it.

i dont want to change a 3d polygon solid to a point solid

if i want to move a point with all the connected edges.

sketchup offers a realy good way of understanding 3d

geometry. you need min. 3 lines to get a surface (or 2 curves)

min 6 surfaces are needed to create a dice. if i want to move

a endpoint or connected line, i only need one simple tool: the move tool. with the move tool i can also copy the geometry.

but sketchup has on big minus: no nurbs!

only polygons are available.

no real circles or organic shapes.

here vw could come in place.

if they erase the the complicated stuff an design a simple and

good way of modeling 3d. vw. could come the best modeling

software.

Edited by johnnygitarr
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