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Site Model jagged edges in Open GL


minotto

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I'm using VW’s 2015 SP1 and am having a problem with jagged edges occurring in the site model as a result of using site modifiers when viewing in Open GL.

Is there a way to smooth this out so a texture bed wouldn't look distorted?

I tried rendering in Fast Renderworks but it doesn't look much better.

In the Document Preferences Mesh Smoothing is raised from 70 to 150 but no difference results and Anti-Aliasing is checked in the Open GL Preferences.

Could the problem be related to my graphics card?

NVIDIA GeForce GT 120 512 MB

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