I would like the Deform tool to be able to go one step further. Whilst it is great to be able to deform objects around a radius (for example, to create a complex facade to a radiused building), this does not appear to cater for more complex deform shapes (like an oval). I request that the Deform tool (or another tool if it is not appropriate in the Deform tool) could deform objects to:
1. A NURBS path.
2. A NURBS surface, or 3D polygon, so that we have true object to surface wrapping.
Unlike the current process, which is not true wrapping, which requires extruding an elevation onto a 3D shape, extracting the intersecting surface, then lofting the extracted surface into a solid.
Or the drape surface command that only drapes in a vertical axis, not actually deforming, and wrapping the shape onto another surface.
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Diamond
Hi,
I would like the Deform tool to be able to go one step further. Whilst it is great to be able to deform objects around a radius (for example, to create a complex facade to a radiused building), this does not appear to cater for more complex deform shapes (like an oval). I request that the Deform tool (or another tool if it is not appropriate in the Deform tool) could deform objects to:
1. A NURBS path.
2. A NURBS surface, or 3D polygon, so that we have true object to surface wrapping.
Unlike the current process, which is not true wrapping, which requires extruding an elevation onto a 3D shape, extracting the intersecting surface, then lofting the extracted surface into a solid.
Or the drape surface command that only drapes in a vertical axis, not actually deforming, and wrapping the shape onto another surface.
Thanks.
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