zoomer Posted October 6, 2014 Share Posted October 6, 2014 (edited) Projection setting : After first enthusiasm with that setting, I recognize more and more that Projection Perspective is nice for Custom Views and Isometrics, but anything but useful in Orthogonal Views. (Just for some rare presentation purposes ?) To go further, the only reason for me why Perspektive Mode is nice in Isometrics, because true Isometrics as they are, are not easily understandable for rectangular Architecture or especially Cubic Elements with its 45°/45°. Normally I would prefer a non perspective view for Modeling. So I vote for : a) Projection Setting for Orthogonal Views and Isometric Views separate. b) Adding a Dimetric (30/60/90°) and/or Military Perspective options for Isometrics. (Similar to what can be set in Cinema4D) Second, Render Mode : As much as OpenGl is the prefered Render mode in Perspective Drawing, as less understandable it is in Orthogonal Views, especially OpenGL Top View where Fill Colors get unreadable by light ilumination and without outlines. So I vote for : c) Render mode Setting for Orthogonal Views and Isometric Views separate. Edited October 6, 2014 by zoomer Quote Link to comment
0 Vectorworks, Inc Employee PVA - Admin Posted October 6, 2014 Vectorworks, Inc Employee Share Posted October 6, 2014 A) Do you think two modes, a Presentation and Modeling view toggle in the View bar would take care of this? Allowing a user to rapidly switch between which defaults they wanted for both render and projection as a saved sort of set? Allowing it to also store the OpenGL render settings should also accommodate your C request. B) There was a request some time ago to allow customization of the toggle-able 3D views, letting users set which was which and entering their own values, this dovetails nicely with your request, I will add it to that case. C) See A. Quote Link to comment
0 zoomer Posted October 6, 2014 Author Share Posted October 6, 2014 A) Do you think two modes, a Presentation and Modeling view toggle in the View bar would take care of this? Allowing a user to rapidly switch between which defaults they wanted for both render and projection as a saved sort of set? Allowing it to also store the OpenGL render settings should also accommodate your C request. Hmmh, if I can wish I would prefer to have all at once. Means to set Orthogonal Views to Orthogonal and Isometrics to Perspective. So that, let's say I'm in Top Plan and press 1 on the Num Block, get a Left Front Isometric in Perspective Mode in Open GL, when I then press 2 on the Num Block, can get a Front View in Orthogonal Mode in Wireframe. Does that make sense ? Quote Link to comment
0 Vectorworks, Inc Employee PVA - Admin Posted October 6, 2014 Vectorworks, Inc Employee Share Posted October 6, 2014 Yes, submitting request now. Quote Link to comment
0 zoomer Posted October 6, 2014 Author Share Posted October 6, 2014 Again, what I've written above is what I need, the full Feature Version. This means 2 additional settings in VW Preferences. I don't want to estimate this in UI and user friendly terms. What I could live with would be also that orthogonal Views will be allways in Orthogonal Mode, in any case, and any non-orthogonal Views set by that Preference Setting. (Just like the Crop setting assigned to Cameras Views only) But for the Render Mode .... I think I would need 2 separate Settings. Or the standard Top Plane Mode would be cool together with the "B" Key, but does not work with Meshes as I see. Quote Link to comment
0 Kevin McAllister Posted October 7, 2014 Share Posted October 7, 2014 I wondered about the implementation of perspective in VW2015 and found that I turned off the "Projection when changing from Top/Plan to a 3d view" preference after a few minutes of playing for this exact reason. I have no desire to view the basic standard views (top, front, right, bottom, back, left) in perspective ever in the design layers. I only want perspective to turn on automatically when I shift the view into something VW considers "custom", usually by activating the Flyover Tool and rotating the model. I'm sure I was one of the people wishing to have perspective as the standard mode but clearly we needed to be more specific. If you look at other software with multiple viewports (ie. Cinema 4d, Rhino) you'll notice only the "Perspective" viewport is in perspective. The other standard views (Top, Right, Front) are always in orthogonal projection for this very reason. Kevin Quote Link to comment
0 Patrick Fritsch Posted October 7, 2014 Share Posted October 7, 2014 Left right front and back in perspective is clearly a modeling handicap. Quote Link to comment
0 zoomer Posted October 14, 2014 Author Share Posted October 14, 2014 I think that goes much easier. No setting in VW Preferences. Vectorworks just keeps/remembers the settings for Render Mode, Projection and Crop settings set for one of the following Groups : - all orthogonal views like Top, Bottom, Left, Right, Front and Rear - all non-orthogonal views like Isometrics and perspectives - all Camera Views - Top/Plan mode stays always as is. Means while working and switching between views, if I set Top to wireframe all orthogonal views will be in wireframe mode when (re)activated. (Never cropped, never in perspective ?) All Isometrics will stay in f.e. OpenGL mode when (re)activated. Perspective or not, (never cropped ?) All Camera Views will be cropped by a visible frame and optional, the surroundings will be shown in same mode, wireframe or grayed (?) The Frame ALWAYS uses the same (about 80%) size on screen ! Rendermode as set per Camera. Quote Link to comment
Question
zoomer
Projection setting :
After first enthusiasm with that setting,
I recognize more and more that Projection Perspective is
nice for Custom Views and Isometrics, but anything but
useful in Orthogonal Views.
(Just for some rare presentation purposes ?)
To go further,
the only reason for me why Perspektive Mode is nice in
Isometrics, because true Isometrics as they are, are not
easily understandable for rectangular Architecture or
especially Cubic Elements with its 45°/45°.
Normally I would prefer a non perspective view for Modeling.
So I vote for :
a)
Projection Setting for
Orthogonal Views and Isometric Views separate.
b)
Adding a Dimetric (30/60/90°) and/or Military Perspective
options for Isometrics.
(Similar to what can be set in Cinema4D)
Second,
Render Mode :
As much as OpenGl is the prefered Render mode in Perspective
Drawing, as less understandable it is in Orthogonal Views,
especially OpenGL Top View where Fill Colors get unreadable
by light ilumination and without outlines.
So I vote for :
c)
Render mode Setting for
Orthogonal Views and Isometric Views separate.
Edited by zoomerLink to comment
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