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OpenGL not working properly

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In my layer views, i can see OpenGL. In the openGL options, the "draw edges" option is grayed out. further, when i create a viewport, the viewport will only display in wire frame.

i'm running a NVIDIA GTX 660, with an up-to-date driver, openGL version 4.5, and 2GB of GDDR5. everything i'm reading suggests that's good enough to render openGL.

do i need to upgrade?

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