zoomer Posted September 29, 2014 Share Posted September 29, 2014 (edited) There is something happening when rendering. Beachballs, sometimes no render status bar at the bottom of the window, Strange shadows .... I attached the file. Solar Sysstem some Walls Material with Noise Groundplane Edited September 29, 2014 by zoomer Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 29, 2014 Vectorworks, Inc Employee Share Posted September 29, 2014 (edited) Getting very odd behavior with this one as well, either beachball/hourglass or missing geometry or broken lighting. Testing further now. UPDATE: No clue whats going on in this one. Doesn't seem related to textures, geometry isn't far from 0, changed the fill and pen to various alternatives for the Rectangle and tried other configurations for the wall objects and I am seeing objects not rendering on Windows and long-term beachballing on Mac. Submitting as an issue now. Edited September 29, 2014 by JimW Quote Link to comment
zoomer Posted September 29, 2014 Author Share Posted September 29, 2014 It was a clean empty file, just the walls and the rectangle, suddenly the issues started. No clue either. Thought it may have to do with the noise in materials. (As Cinema R16 crashes VRAY4C4D when using a Cinema noise) But if you tried with different materials ... Maybe the curved walls calculation to renderer fails somehow ... Quote Link to comment
barkest Posted September 29, 2014 Share Posted September 29, 2014 Worked for me. Beach ball a couple of times but sent the rectangle to the back and changed the scale of the texture from .2 to 1. No issues now after playing around with it for a while. Quote Link to comment
zoomer Posted September 29, 2014 Author Share Posted September 29, 2014 barkest, I miss the shadows on the ground rectangle. Doesn't it have the class material assigned ? And wanted to scale the texture at that size. Isn't that setting exactly for that purpose ? But as I see, you divide the decimals by a point. I have no problems elsewhere with the german comma. But maybe the Cinema render engine expects one ? Quote Link to comment
Bart Rammeloo Posted September 30, 2014 Share Posted September 30, 2014 But as I see, you divide the decimals by a point. I have no problems elsewhere with the german comma. But maybe the Cinema render engine expects one ? It's not a German comma. It's an American point ;-) As to the C4D render engine: it's a German product, it should be able to talk Metric, no? Quote Link to comment
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