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Aligning wall textures bug?!


VincentCuclair

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OK, this is annoying, I know this was pointed out a while ago and it doesn't seem to have been addressed yet?!

Is it possible to align textures on 2 walls that are placed one on top of the other?

(I don't want any work arounds thank you, I know what they are.....) It kind of defeats the idea of assigning textures to walls (components) through the wall dialog?!

ubbthreads.php?ubb=download&Number=11159&filename=Texture%20aligning.png

Edited by Vincent C
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There are so many variables in walls over walls, that textures rarely seem to align. I find the placement of windows and doors also seems capable of changing texture origins.

What Vincent might want is a "Use world X and Y" button. It would work in some instances and in textures where the start point is critical it would provide a consistent reference point for adjusting alignment.

Edited by M5d
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  • 2 weeks later...

I'm also not able to set my Meshes as expected.

They seem to have each an other orientation.

Some have correct mapping on top, others on their sides ...

The only way for me is to no images textures but noise only :)

I'm missing a standard Cube Mapping where you simply set you

texture sizes and these get tiled over the whole Geometry,

No UVW Maps. Start doesn't matter, maybe World Origin and

editable.

F.e.

take a 2x2 m Photo of a brick wall,

set a 2x2 m size in the Material preferences

and it is projected and tiled to 2x2 m on all geometry parts

from XYZ. At least for rectangular geometry.

(If you plan/model in masonry units, that way it will fit on all

Walls anyway)

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