VincentCuclair Posted September 19, 2014 Share Posted September 19, 2014 It seems it is a lot harder in some cases to cancel a Renderworks (re)render in 2015 than it was in 2014?! Is this as designed? So far it seems to happen mainly when in a 3D perspective design layer view, the Esc key simply doesn't cancel the rerender. Quote Link to comment
Horst M. Posted September 19, 2014 Share Posted September 19, 2014 (edited) Yep. that's my experience too. In some cases i could'nt manage to skip Renders. "ESC" didn't work. It goes (always?) together with the RenderProcess bar on the bottom right being invisible. So VW looks like being stuck. Just had no time to explore that further. Due to other "effects" like broken pdf exports and so on. I decided to stay at 2014 till the first Revision of 2015 have no time nor patience to deal with the State of usability of all these VW jjjj.0 releases. Its taking away all the fun of the good things that come in year by year. Edited September 19, 2014 by Horst M. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 19, 2014 Vectorworks, Inc Employee Share Posted September 19, 2014 I have seen this happen and its been reported. For now normally switching focus to another application then switching it back to Vectorworks 2015 will allow you to cancel the render. Quote Link to comment
zoomer Posted September 19, 2014 Share Posted September 19, 2014 I hit the ESC key until it stops Sometimes there is a lag or the key gets lost. It's difficult also when trying to rotate the perspektive. Most of the time the rerender starts before the model is rotated. And I don't like much the linear single core function in Apps. F.e. that you can't open anything else as long as a Dialog like Organization window is closed. Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted September 19, 2014 Vectorworks, Inc Employee Share Posted September 19, 2014 OpenGL is used as the preview render mode for RW render modes. The "Geometry" phase of OpenGL is no longer cancellable because we use the OpenGL geometry for fast preview and surface picking etc. Are you only seeing this on the first render for the file? If so then it may be the OpenGL part that is being generated and not canceling. Also make sure you are bringing VW to the front by using the Dock before canceling with the ESC key. Quote Link to comment
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