minotto Posted September 1, 2014 Share Posted September 1, 2014 (edited) I'm lighting a room in Architect with various spots and point lights but they don't all show up when the scene is rendered either in open GL or fast interior renderworks. I noticed that if i turn some on or off it affects other lights: turning one on turns another off. Is this an issue with not enough computing power? (I'm using 2014, 2.93 GHZ quad-core Intel Xeon and 6gb RAM on Mac OSX) Edited September 1, 2014 by minotto Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted September 2, 2014 Vectorworks, Inc Employee Share Posted September 2, 2014 In OpenGL that will occur as you can only have 8 lights on at a given time. It should not be occurring in the Renderworks modes. Does the same problem occur regardless of the rendering mode or does it behave differently in some modes than others? Quote Link to comment
minotto Posted September 2, 2014 Author Share Posted September 2, 2014 Ok i didn't realize there was a limitation of 8 lights. It seems to be working now. Thanks. Quote Link to comment
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