domer1322 12 Posted August 13, 2014 is it possible to apply a hatch to a wall so that the hatch shows up on a 3D model in isometric views .... with hidden line rendering ? If so ... please tell me how. I tried to apply it as I would for a texture, but it doesn't work ... unless there is some preference setting I can't find. Quote Share this post Link to post
Gytis 9 Posted August 13, 2014 Much requested feature that is not yet possible. A messy workaround involves Extract Surface command to create a layer plane polygon to which a hatch can be applied and manipulated. I'm sure others have more to offer. Quote Share this post Link to post
Amelia S 3 Posted August 13, 2014 (edited) I'm still using hatches within viewport annotations. It's quite annoying. Edited August 13, 2014 by Amelia S Quote Share this post Link to post
Joe-SA 24 Posted August 15, 2014 The current method is to use the Extract Tool to extract the surface of a wall into a Planer Object. Be sure to set this in the settings of the tool. Once created you can apply any 2d hatch to this plane and get it to show in 3D. You can use the Attribute Mapping Tool for origin, rotation, scale, etc. Be sure to toggle on Display Planer Objects in the OIP of the SLVP. The down side is that the extracted planes float over the wall surface and the two have to connection. Future edits to walls or windows will also have to be made to the extracted planes. Its a toss up whether this method is better or worse then 2d hatches in annotations of elevation view ports. It depends on the job. However, if you need 3D hatch this is the only method I know of. Quote Share this post Link to post
Mark Mullany 14 Posted August 26, 2014 You can make a texture that uses the same repetition as a hatch (for bricks and other common hatches you can use the default render shaders just make sure you get the size right and make the 'bevel width' the same as the grout width if using Tiles as a shader) - you just wont have 'vector' based lines so you will need a high DPI to keep it crisp. You can then set the background render to a suitable render style and the foreground to hidden line. Tends to work best with a grey pen/grout colour as it softens the drawing and looks a little more like you used a pencil. Its not to everyones taste but hope it helps! Quote Share this post Link to post
Vincent C 24 Posted August 26, 2014 I would be surprised if they haven't included this in the coming version, there has been a huge amount of pressure on them to introduce it for a long time now......if you can wait a couple of weeks we'll know. Quote Share this post Link to post
PVA - Jim 2,388 Posted August 26, 2014 A fix for this annoyance is coming soon. Quote Share this post Link to post
SonnyLuong 0 Posted August 28, 2014 Why can't you create a generic wall type and make your hatch a custom texture and apply that texture to a blank wall? Quote Share this post Link to post
SharonP 0 Posted November 25, 2014 This is what I have been hoping for. I have upgraded to 2015, and now I am feeing a bit stupid as I cannot figure out how to get a hatch onto my 3d wall. I don't want a coloured texture, just the hatch. I'm sure its very simple and so I/m hoping someone might be able to point me int he right direction? Thanks, Sharon Quote Share this post Link to post
PVA - Jim 2,388 Posted November 25, 2014 You still need to make a texture, but it doesnt need to have an image component, it can just be solid white if you want. At the bottom left of the Edit Texture dialog is the button for selecting and modifying the 3D hatch. Quote Share this post Link to post
SharonP 0 Posted November 25, 2014 How's that for service! two minutes and the help I need is there. Thankyou! Quote Share this post Link to post
SharonP 0 Posted December 2, 2014 Thanks again - I have got this working and it will save me a lot of time. My next puzzle with this however, is why are the lines on my walls (weatherboard hatch) not meeting at the corners? I can't see any settings on the walls that are indicating a different origin of the hatch, but something must be wrong. Any clues anyone? Quote Share this post Link to post
willofmaine 131 Posted December 3, 2014 Select your walls, and in the Render tab of the OIP, try selecting "Use World Z For Origin." Use "Mode:" and "Part:" to make sure you're applying this to the correct side of your wall. Quote Share this post Link to post