Currently you cannot edit a Heliodon light in a viewport (via the Visualization Palette), except turn it on or off (you can for other types of lights).
The result/workaround is you have to set up multiple Heliodons on a design layer, which creates a lot of clutter.
It would make sense if you could create overrides for Heliodons.
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Currently you cannot edit a Heliodon light in a viewport (via the Visualization Palette), except turn it on or off (you can for other types of lights).
The result/workaround is you have to set up multiple Heliodons on a design layer, which creates a lot of clutter.
It would make sense if you could create overrides for Heliodons.
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