Nicholas Kargel Posted June 14, 2014 Share Posted June 14, 2014 I draw a polygon, or several, and extrude them. Later, if I double-click to edit the extrude, I can see the polygons in their original position, and can edit them in context of other objects around them (even snapping to objects outside the extrude). However, if I duplicate the extrude and move it somewhere else, then edit, I get the polygons out of context with surrounding objects, and can't edit them to fit surround objects. Is there any way to do this? Here's an example. I built the left leg of this arch as a couple extrudes. Then I copied them, rotated and moved to become the header. I'd like to be able to edit the extrude to adjust the spacing, etc to make it connect to the other leg, but if I edit the extrude, the polygons are still where the original leg is, and I can't see any other object around them. [/img] Quote Link to comment
Kevin McAllister Posted June 14, 2014 Share Posted June 14, 2014 There's no way as far as I know. I've wish listed the option to have objects forget their origin history before. What you're doing is pretty common and I do it in my workflow all the time. The easiest way would be to mirror things before you extrude them. Kevin Quote Link to comment
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