Justin Smith Posted May 3, 2014 Share Posted May 3, 2014 (edited) I'm curious why images will only render in Orthogonal view in render works and not in perspective views? I would like to figure out a workflow with the hundreds of signage pieces i have to put in a 3D model and be able to pull worksheet info out of their dimensions and locations. Really wish they showed up in Renderworks views. I guess I could use image props? Some of them won't be on the vertical plane. Image props tend to be a lot slower to select and move around than a simple image imported into the layer. Edited May 3, 2014 by Justin Smith Quote Link to comment
bcd Posted May 3, 2014 Share Posted May 3, 2014 That doesn't sound right, Do you mean on a viewport - Did you check Display Planar Objects? also take a look at View>Rendering>Wireframe Options>Ignore Perspective (for planar objects) Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted May 6, 2014 Vectorworks, Inc Employee Share Posted May 6, 2014 It should be possible unless the issue is one that bcd has mentioned above, unless the Renderworks modes you are using is an Artistic or another that does not render objects with their normal attributes. I am able to see bitmap images in Vectorworks 2014 in Final Quality Renderworks, Fast Renderworks, etc in both perspective and non perspective views in a test document and would expect it to work that way. If you try what was suggested and still have no luck getting the images to appear, send me the file at my address below referencing this thread and I can have a look. Quote Link to comment
Justin Smith Posted May 9, 2014 Author Share Posted May 9, 2014 Jim, sent you an email. Thanks for your help Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted May 9, 2014 Vectorworks, Inc Employee Share Posted May 9, 2014 The images are actually on the same exact height as the surface of the model, move them up slightly (.1mm should be enough, just enough to get it off the face) and you will see the images in any rendering mode. The various rendering modes handle Z fighting (what it is called when two objects share the same plane) differently in different projections, so if you see it in some and not others, or if it flickers randomly when you use the flyover in OpenGL, you'll know you need to move it off the face of the other object(s). Quote Link to comment
Justin Smith Posted May 23, 2014 Author Share Posted May 23, 2014 Alright so I'm definitely still seeing this issue even when the bitmaps are floating in in space. If i move the bitmaps to a smaller file they seem to render fine. In bigger models they fail to render. At least this is my new hypothesis. Quote Link to comment
Justin Smith Posted June 20, 2014 Author Share Posted June 20, 2014 Jim's let me know that this is a known issue. Quote Link to comment
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