Stage63 Posted April 7, 2014 Share Posted April 7, 2014 (edited) I designed a lighting symbol in a separate document that behaves exactly as I want and renders correctly when turned on. I imported it into my theater document and spent hours placing and focussing them, only to realize they DO NOT RENDER WHEN TURNED ON (via the resource browser or via edit light). Why do VectorWorks lighting symbols do this??? I have 2 files to send to anyone willing to inspect this. One is the lights WORKING, and one is a blank document with the exact same lighting symbols copied and pasted but no lights rendering, even though they have all the data filled in for photometric properties and are turned on. HELP! Edited April 7, 2014 by Stage63 Quote Link to comment
C. Andrew Dunning Posted April 7, 2014 Share Posted April 7, 2014 Peter - If you post both files here, there are several users who, more than likely, take a look for you. Quote Link to comment
Stage63 Posted April 7, 2014 Author Share Posted April 7, 2014 I'm new(ish) to the forum. How do I upload a file here? Quote Link to comment
C. Andrew Dunning Posted April 7, 2014 Share Posted April 7, 2014 Pete - When you do a reply you'll see a "File Manager" link just below the message box. Quote Link to comment
Stage63 Posted April 7, 2014 Author Share Posted April 7, 2014 Thanks! I think this attachment should work. Quote Link to comment
michaelk Posted April 7, 2014 Share Posted April 7, 2014 In the Dud file your Default Instrument Texture got messed up. In the Resource browser, right click on Default Instrument Texture and choose Edit. In the Edit Texture window under Shadows: UNcheck "Cast" hth mk Quote Link to comment
Stage63 Posted April 8, 2014 Author Share Posted April 8, 2014 THANK YOU! This is bizarre and perplexing: I saved the theater versions just before and after I imported the symbol. After importing the symbol it ALTERED the shadow casting properties of THREE separate instrument textures to thwart them all. I don't know how THAT happened. I didn't even touch a texture edit pallet until after I read your suggestion. That detail you caught just saved me the previous day's work. Quote Link to comment
RickR Posted April 9, 2014 Share Posted April 9, 2014 It is likely that the textures were part of your import. Perhaps they were on part of one of your fixtures? You should have gotten a warning dialog, but I know how easy it is to click through those when you are tired and frustrated. Quote Link to comment
Stage63 Posted April 10, 2014 Author Share Posted April 10, 2014 That's the puzzling thing: The textures from both the source and the destination were non-shaddow-casting. So I don't know where the alteration happened or how. And just today I made a miniscule geometric alteration to the symbol for the body, and now the instruments refuse to show the body or the light beam all together, even thought it shows them in wireframe and the correct texture is assigned ... go figure. I'll post that as a new topic if the problem persists. Quote Link to comment
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