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Rendering 3D Polygon shape mishap


cad@sggsa

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Good day All

I sit with a VW Rendering dilemma

I created a Skin for a roof Cantilever using the 3D Polygon Tool

When I Render in OpenGL it looks Correct

When I render in Final Quality it has changed the solid faces of the shape.

How do I rectify this?

Any advice or suggestion are Welcome

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  • Vectorworks, Inc Employee

It should not be behaving that way, sent a sample where that is happening to tech@vectorworks.net and I will submit it.

However, you may be able to get around it in the meantime by using the Shell Solid tool on it, and giving it a thickness (it can be something tiny like .0001") then see if the geometry renders as expected.

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