cad@sggsa Posted March 20, 2014 Share Posted March 20, 2014 Good day All I sit with a VW Rendering dilemma I created a Skin for a roof Cantilever using the 3D Polygon Tool When I Render in OpenGL it looks Correct When I render in Final Quality it has changed the solid faces of the shape. How do I rectify this? Any advice or suggestion are Welcome Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted March 20, 2014 Vectorworks, Inc Employee Share Posted March 20, 2014 It should not be behaving that way, sent a sample where that is happening to tech@vectorworks.net and I will submit it. However, you may be able to get around it in the meantime by using the Shell Solid tool on it, and giving it a thickness (it can be something tiny like .0001") then see if the geometry renders as expected. Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted March 20, 2014 Vectorworks, Inc Employee Share Posted March 20, 2014 Is this a single non-planar 3D polygon? It is possible to reshape mesh faces and 3D polygons until they are totally not planar anymore and this can cause rendering results like the one you show. Quote Link to comment
cad@sggsa Posted March 20, 2014 Author Share Posted March 20, 2014 Good day Guys I did a work around by making flat faces with the 3D Polygon tool This gave me 8 seperate polygons. This I then joined by converting to a mesh. PS This was done with my 2013 version Not using 2014 till it is sorted. Thank guys Quote Link to comment
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