Elphaba Posted March 13, 2014 Share Posted March 13, 2014 I have a few point lights which have their beams overlapping and it is causing a weird blue color. The lights are not blue (a light yellowish color) and the surface they are hitting is not blue (its stainless steel) and there is nothing blue in the scene. It doesn't happen when there is one light on, just when there is more than one. Also, the quality of the render doesn't seem to help either; it shows up in "final quality renderworks" too. If anyone can help with this I would appreciate it! (This has happened in different files with totally different objects - its not a corruption.) A screen shot is attached to this post. Thanks! Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted March 13, 2014 Vectorworks, Inc Employee Share Posted March 13, 2014 If you change the texture to something different, a non metallic white plastic or wood, does the same blue color appear? Or does it appear to be linked to the reflection coming off that brushed metal texture? Quote Link to comment
Elphaba Posted March 14, 2014 Author Share Posted March 14, 2014 Hi Jim, thanks for responding. It does appear it is the brushed texture. It goes away with different textures. But I really need this brushed stainless steel. The texture is a gray with the reflectivity set to the Renderworks "Metallic", pattern is "Brushed", reflection is 75%, blurriness is 50%. Pretty basic and using what is already built into the program, nothing "homemade". Suggestions? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted March 14, 2014 Vectorworks, Inc Employee Share Posted March 14, 2014 If you can send that file (or just the pertinent objects in their own file) to tech@vectorworks.net i can have a closer look. I would GUESS that the reflection color of the metallic shader is too blue, but if its just the default brushed metal texture I haven't seen that before. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted March 14, 2014 Vectorworks, Inc Employee Share Posted March 14, 2014 (edited) Got the file and had a look. Never seen anything like this, but as you say, where the lights are blending together on this texture they are creating a blueish hue, which if I change the color of the lights, becomes a different yet still incorrect hue. Submitting it now, however it looks like this file was created in Vectorworks 2012, which I know wont be patched any longer. The issue does persist in 2013 and 2014 however, so I will see what can be done. If I edit the texture, then edit the Metallic reflectivity shader and select brushed or Metallic, the blue seems to vanish. Only the Turned option seems to cause this. This may get you the effect you are looking for without having to wait for a resolution from us. Edited March 14, 2014 by JimW Quote Link to comment
CipesDesign Posted March 14, 2014 Share Posted March 14, 2014 You *might* try the Brushed Chrome texture, which (to my eye) is very close to Brushed SS? Just a thought... Quote Link to comment
Elphaba Posted March 17, 2014 Author Share Posted March 17, 2014 Thanks Jim, but I am already using the brushed. Maybe it switched to Turned when you imported? Please see attached for the settings I am using. I just tried switching to Turned just to see if it would work, but it didn't. Both turn blue on my end. Quote Link to comment
Elphaba Posted March 17, 2014 Author Share Posted March 17, 2014 Thanks CipesDesign, but I am already using the brushed chrome. Attached pic is a screen shot of the settings I'm using. Quote Link to comment
Elphaba Posted March 26, 2014 Author Share Posted March 26, 2014 Jim, Any luck with this yet? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted March 26, 2014 Vectorworks, Inc Employee Share Posted March 26, 2014 It has been submitted, but unfortunately no, no results yet. Quote Link to comment
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