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Hi there,

I am wondering is there is a way of bending a solid surface or NURBS curve around another profile. For example, if I have a detailed trim and want to bend it around a curved surface, is there an easy way of doing this?

I have done a similar thing using Cinema 4d by using the spline wrap deformer, but now that the model and render is finished, it's time to do some working drawings, and I'd like to be able to use an accurate 3d model to base the drawings on.

Attached are a couple of images showing what I'm trying to achieve in a little more detail (the screenshots are taken from Cinema 4D).

Any help would be much appreciated.



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I had a feeling I'd end up using Rhino for this... Am I able to use an imported Rhino model in VW2014, and use it to generate elevations etc? Sorry, I would test this myself, but I don't have VW with me for the next few days...

Many thanks,


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