We should be able to define story level types without the need for design layers. They are two separate things. Things will be so much simpler and easier to use.
I'm currently working on a renovation where almost all level types are changed from existing to new, so I have around 12 level types per story. You can imagine how many design layer I got when I have 4 stories, as I need additional design layers for other things. And from those 12 of a story, I only use 2 or 3, so that's a min. Of 9x4 (=36) stories I don't use.
I really can't see the reason why a design layer is needed for defining a level type, other that to decide which level types there are in a story. And this can be tackled in a far better way by just adding the list of level types to the story in the stories tab of the organization dialog box.
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Dieter @ DWorks
We should be able to define story level types without the need for design layers. They are two separate things. Things will be so much simpler and easier to use.
I'm currently working on a renovation where almost all level types are changed from existing to new, so I have around 12 level types per story. You can imagine how many design layer I got when I have 4 stories, as I need additional design layers for other things. And from those 12 of a story, I only use 2 or 3, so that's a min. Of 9x4 (=36) stories I don't use.
I really can't see the reason why a design layer is needed for defining a level type, other that to decide which level types there are in a story. And this can be tackled in a far better way by just adding the list of level types to the story in the stories tab of the organization dialog box.
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