Bruce Kieffer Posted January 18, 2014 Share Posted January 18, 2014 Is there a texture like this? Quote Link to comment
CipesDesign Posted January 18, 2014 Share Posted January 18, 2014 Hi Bruce, A while ago I posted a chain link texture that might be a good place to start. Maybe, just maybe, you could get away with using glass on one panel and this on the other (int/ext)? Quote Link to comment
michaelk Posted January 18, 2014 Share Posted January 18, 2014 Bruce Depending on how accurate you need them, you can make them pretty simply from images. Here's 3 examples: https://dl.dropboxusercontent.com/u/4410711/WireGlass.vwx hth mk Quote Link to comment
Bruce Kieffer Posted January 18, 2014 Author Share Posted January 18, 2014 Here's what I did. I created a grid of layer plane lines and gave them a color of light gray, and I placed the grid on my sheet of glass then duplicated that. Seems to work fine and give me the illusion I want. I was trying to figure out why the rear sheets of glass are so dark, and I think that's because there's nothing behind them. I will mess with that more. Quote Link to comment
CipesDesign Posted January 18, 2014 Share Posted January 18, 2014 That's a pretty high-end dog run Bruce ;-) Quote Link to comment
Bruce Kieffer Posted January 18, 2014 Author Share Posted January 18, 2014 Yes it is! Actually, it's the beginning of my bus shelter design for our user group's solid modeling challenge this coming Tuesday. Quote Link to comment
Bruce Kieffer Posted January 19, 2014 Author Share Posted January 19, 2014 I'm having trouble getting the glass to appear as transparent as clear glass is. What settings do I need to change is the resource? If I have the object fill set to none, then changes to the resource have no affect. If I have the object's fill set to white, then the glass is not transparent enough. Quote Link to comment
CipesDesign Posted January 19, 2014 Share Posted January 19, 2014 You never mentioned exactly how you created the sheet of glass. Extrude? Or?? Quote Link to comment
Bruce Kieffer Posted January 19, 2014 Author Share Posted January 19, 2014 Extrude. Quote Link to comment
CipesDesign Posted January 19, 2014 Share Posted January 19, 2014 I wonder if it will make a difference if you change the plane from which the extrude is created? In other words, maybe try extrude a very skinny (1/4"?) panel, from a frontal view?? I seem to recall dealing with this exact issue at some point, but I can't remember how it got solved, only that is was pretty simple... Quote Link to comment
Bruce Kieffer Posted January 19, 2014 Author Share Posted January 19, 2014 I tried recreating the extrude, but that made no difference. Quote Link to comment
CipesDesign Posted January 19, 2014 Share Posted January 19, 2014 How about light? Is there a light source (Heliodon?)? Quote Link to comment
Bruce Kieffer Posted January 19, 2014 Author Share Posted January 19, 2014 Directional lights. Quote Link to comment
Kevin McAllister Posted January 19, 2014 Share Posted January 19, 2014 Bruce, I'm not sure if its possible. I think its something to do with VW and how it limits the C4D render engine. When I bring glass materials into C4D from VW they always render as you're describing. I replace the VW glass textures with C4D native textures almost every time. Kevin Quote Link to comment
Bruce Kieffer Posted January 19, 2014 Author Share Posted January 19, 2014 Kevin, Well, that would be a huge disappointment. Hard to believe that Renderworks can't render glass with a glass texture. I know I've had success with previous version of Renderworks, and all I did there was apply the glass texture. Quote Link to comment
CipesDesign Posted January 19, 2014 Share Posted January 19, 2014 I use WIndow PIO's that render exactly as intended. Try this: Use a skinny Wall instead of the Extrude? Make sure that EVERY part of the Wall is set to Render "Glazing-Clear". Does that help? Quote Link to comment
Bruce Kieffer Posted January 19, 2014 Author Share Posted January 19, 2014 I found a solution, not very intuitive though! I had to set the glass shader transparency to greater than 100%. You would think that 100% was the maximum, but obviously it's not. I hate to say it, but like so many other aspects of Vectorworks, this just isn't logical. Quote Link to comment
CipesDesign Posted January 19, 2014 Share Posted January 19, 2014 Wow, that is odd. Glad you got it to "go zoom". Quote Link to comment
Kevin McAllister Posted January 20, 2014 Share Posted January 20, 2014 Bruce, The more than 100% thing is from C4D. You can set all sorts of things to more than 100% there. Kevin Quote Link to comment
Bruce Kieffer Posted January 20, 2014 Author Share Posted January 20, 2014 Renderworks should say so in the tool tip, or in the dialog box, but it doesn't. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted January 20, 2014 Vectorworks, Inc Employee Share Posted January 20, 2014 Renderworks should say so in the tool tip, or in the dialog box, but it doesn't. The tooltips absolutely need some serious polish. I'll have a 101 series out "soon?" :whistle: on Vectorworks Service Select that will cover the Renderworks shaders in great detail. They're very cool once you know how to use them, but with so much esoteric terminology in the Renderworks Texture dialogue box it takes a lot of explaining. Quote Link to comment
Bruce Kieffer Posted January 20, 2014 Author Share Posted January 20, 2014 That will be great Jim. I look forward to the guide. Quote Link to comment
Jonathan Pickup Posted January 20, 2014 Share Posted January 20, 2014 Jim, doesn?t the Renderworks Recipe book cover this? Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted January 20, 2014 Vectorworks, Inc Employee Share Posted January 20, 2014 Not sure, but I don't think I've read that one yet, just the Remarkable Renderworks one so far for 2014. Quote Link to comment
michaelk Posted January 20, 2014 Share Posted January 20, 2014 I think it covers a lot of it. I'm a huge fan of Dan's book. mk Quote Link to comment
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