Jump to content
Sign in to follow this  
TimG

Attribute Mapping Class Override

Recommended Posts

We upgraded from 2011 to 2014 recently. I've noticed attribute mapping does not work as it did...

We used to draw solid polygons on design layer, and override with hatches at the VP level. Allowing us to override numerous color / material changes on fly with 2d elevations. (see example attached)

However, on 2011, if we needed a hatch rotated, we could temporarily turn the polygon to hatch at the design layer with attribute map, then change it back to solid class attributes, and the rotation of the hatch would stick on the viewport class override. 2014 does not stick after this procedure though, and defaults back to the original hatch world orientation

Is there a way to get this to stick again, or anyone else that did this technique have another way to deal with it... or just a bug with the current version?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×