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texture bug ?


domer1322

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I tried to make a new texture for a brick pattern that is unusual. I made a grid of lines to represent the mortar joints, then used that grid line image as the "bump" image, with regular color. When the texture is applied, my CMU blocks that were supposed to be 16" wide are now about 14" wide and about 12" tall instead of 8" tall. Obviously the texture 'bump' image mapping is distorting the proportions. I tried to reset the image size, and I can get the horizontal distance correct, but then the vertical distance between lines is wrong. Is this a bug or could the operator be doing something wrong ?

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  • 4 weeks later...

In order for a bump not to be distorted it needs to be symmetrical, why I do not know.

Attached is an updated VW's file, and description on how to find the lowest common multiple with textures that are not at first symmetrical.

[img:left]http://techboard.vectorworks.net/ubbthreads.php?ubb=download&Number=10109&filename=CMU%20Hall.jpg[/img]

Edited by John Meunier
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