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Leaded Lights / Leaded windows / Not Glazing bars

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Hi all, current project we're working on has leaded lights (which in other countries may just be: leaded windows). I have tried to draw up the windows with glazing bars/muntins that are 2mm deep and 10mm wide (sorry imperial guys).

Problems arise, when there is a top sash that isn't the same size the ratio of the bars comes out wrong. Basically it's a golden ratio arrangement.

Therefore I thought in my wisdom to make a Renderworks Texture and assign that texture to the glass class for windows that use this, however, I've drawn up the leaded light template as an extruded object... I'm guessing this isn't possible to make into a texture.

Can someone confirm this... otherwise explain how to do it.

Many thanks!

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Mitch Brooks the windows are all unique around the listed building, however the common denominator is the leaded windows which is the same everywhere.

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