Jump to content

Flipped symbols render darker than normal.


AlHanson

Recommended Posts

In my rendering I have some detailed meshes that I've imported from a client and adapted to symbols and did some flipping/mirroring to ease the pain VectorWorks was feeling. However, when rendering, these flipped symbols render darker. It's happening in all render styles and is very apparent when done as a white model render. Anybody know what's causing this and how to avoid it? I'm sure I can fix this by going back and reworking some of the symbols, but that'll take more time that I'd like to avoid if possible. I'm using VW2013 SP5.

Edited by AlHanson
Link to comment

I've just added a file with a couple of the mesh symbols. In prepping this file I figured out exactly whats causing it- I have Mesh Smoothing with Crease Angle turned on in the document to smooth out some of the other mesh objects I have in this file like a car. I still don't quite understand why that would cause this to happen however. Turning the smoothing off does fix the problem but it makes for ugly blocky renderings on some of the non native VWX objects I had to import.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...