Patrick Fritsch Posted November 22, 2013 Share Posted November 22, 2013 This is a pretty basic recess and it's driving me nuts. I'm trying to create a recess in a concrete wall to allow the brick cladding of the perpendicular wall to be inset. Methods I've tried so far but all have failed; 1. Tried the push-pull tool on various wall components but this turns the wall into a monolithic solids substraction/addition object and therefore I loose all my hatches etc (this capability with walls should be on a wishlist). 2. Tried Wall projection command but this is not possible beyond the walls length. 3. Tried wall recess command (as shown on the attached pic) this almost works but leaves a thin sliver along the wall edge (even if I check "no caps" on wall properties. Is there a solution, besides un-grouping the wall, extruding each component and re-texturing (that's what SketchUp is for)!!! Quote Link to comment
VincentCuclair Posted November 22, 2013 Share Posted November 22, 2013 (edited) Have you tried using a symbol and its Wall Opening Component? Edited November 22, 2013 by Vincent C Quote Link to comment
Patrick Fritsch Posted November 22, 2013 Author Share Posted November 22, 2013 That's exactly it Vincent, I'm having trouble with this though as the object keeps cutting through the whole wall? Also do you delete the 3D component of the symbol afte or just turn off it's Class? Help files is not too helpful here again. Quote Link to comment
Patrick Fritsch Posted November 22, 2013 Author Share Posted November 22, 2013 Ok, I mangaged to get this partially working. I used a 3D Loci to to create the base symbol, edited the 3D wall hole component and now I get a correct representation in 3D as attached. I'm stuck at the plan view clipping as it does not clip the wall. I tried to edit the 2D portion of the symbol by adding a simple square with a no pen outline which I thought would create a mask, but that just turns the symbol into a Hybrid and clips through the entire depth of the wall? Quote Link to comment
VincentCuclair Posted November 22, 2013 Share Posted November 22, 2013 Sorry Patrick I came up with the idea on the fly, haven't used it myself, you'll need to experiment a bit.......I actually used a window set to 'Opening' to create the symbol and then added the Wall Hole Object later......don't know if that helps any? Quote Link to comment
Patrick Fritsch Posted November 22, 2013 Author Share Posted November 22, 2013 Bingo, figured it out. I edited the 2D component of the hybrid symbol to compensate for the full break through wall clipping. For those interested see attached results, I set the symbol break to "full break without caps", created the missing wall geometry with 3 sided 2D polygons and hatch as per wall style, added lines to simulate partial wall caps. Set wall symbol to "no cap" for the edited end. Thanks for the head start Vincent. Att Jim W, this whole process could be much easier if there was an option in the symbol "breaks" to "use wall recess depth with caps" etc. Also I think the Push pull tool should be enabled on wall components without turning it into a generic solid. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted November 22, 2013 Vectorworks, Inc Employee Share Posted November 22, 2013 Clarifying: The wall recess depth, determined by that particular symbol's geometry when inserted into the wall, you mean? Quote Link to comment
Patrick Fritsch Posted November 22, 2013 Author Share Posted November 22, 2013 Precisely Jim. Quote Link to comment
Guest Wes Gardner Posted November 22, 2013 Share Posted November 22, 2013 (edited) How about this? Use the Wall End Cap Clip Mode.... Edited November 22, 2013 by Wes Gardner Quote Link to comment
Guest Wes Gardner Posted November 22, 2013 Share Posted November 22, 2013 Here's the plan view... Quote Link to comment
Patrick Fritsch Posted November 22, 2013 Author Share Posted November 22, 2013 (edited) Wes that almost does it, but check out the advantage of the way I describe is that the top and bottom of the wall can have offsets and not be affected by the clipping. If you guys could figure out a way to streamline this sort of regional clipping it would be a HUGE time saver. Edit: Just to clarify, it would help avoid having to stack multiple walls on top of each other to achieve this. Edited November 22, 2013 by Fritsch Quote Link to comment
Dieter @ DWorks Posted November 23, 2013 Share Posted November 23, 2013 (edited) Wes that almost does it, but check out the advantage of the way I describe is that the top and bottom of the wall can have offsets and not be affected by the clipping. If you guys could figure out a way to streamline this sort of regional clipping it would be a HUGE time saver. Edit: Just to clarify, it would help avoid having to stack multiple walls on top of each other to achieve this. Well, that's an easy one! 1. Create the vertical wall from 2 components, making it look like one. 2. The other walls (horizontal) can be 1 wall or multiple walls. 3. Create a T connection between the walls. 4. Make sure the component connections are correct. 5. It will now be correct in both plan and 3D view. Doesn't seem to work anymore in VW2014! Did work for me in previous versions.... Edited November 23, 2013 by DWorks Quote Link to comment
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