I've noticed that the different rendering modes overlap significantly, and in many cases use the same rendering process at this point. Yet they have a separate menu item, and separate options dialogue, which I'm guessing is a holdout from earlier frameworks. Since their functions overlap so much, separating these modes (hidden line, dashed hidden line, sketch, artistic render works, render works, etc) is confusing, and doesn't accurately describe what the software is doing.
At this point there are two engines, correct? OpenGL and Cinema4D? Use that as a starting point, and let the user mix and match linework styles (hidden line, dashed hidden line, artistic lines, etc), texture options (white model, full textures, etc), backgrounds, lighting, quality, effects. Sketchup does a decent job with this.
This would remove an obstacle for new users, who at this point have to play with all the modes to find which one has the exact option they're looking for (or find out that this particular style combination doesn't exist).
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Owen Walz
I've noticed that the different rendering modes overlap significantly, and in many cases use the same rendering process at this point. Yet they have a separate menu item, and separate options dialogue, which I'm guessing is a holdout from earlier frameworks. Since their functions overlap so much, separating these modes (hidden line, dashed hidden line, sketch, artistic render works, render works, etc) is confusing, and doesn't accurately describe what the software is doing.
At this point there are two engines, correct? OpenGL and Cinema4D? Use that as a starting point, and let the user mix and match linework styles (hidden line, dashed hidden line, artistic lines, etc), texture options (white model, full textures, etc), backgrounds, lighting, quality, effects. Sketchup does a decent job with this.
This would remove an obstacle for new users, who at this point have to play with all the modes to find which one has the exact option they're looking for (or find out that this particular style combination doesn't exist).
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