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Disconnect design layers and story layers/level types!


Dieter @ DWorks

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It would be so much simpler to understand:

-You have stories, which have a name and a z value.

-You have story types, which belong to a story, and have a name and a z value.

-You have design layers, which can belong to a story, and have a name and a z value for their own.

The benefits of this simple setup:

-people will understand it much more, because it's straight to the point.

-you can actually use the z value of the design layer for it's own.

-you will not have hundreds of design layers, only the ones you actually need to put in the objects.

-objects can still bound to story level types, as they can find on which story they belong by their design layer they are in.

-...

This can be done, as older setups/files could be converted:

-keep all design layers, but remove the story level types.

-set the z value of the story level types to that of the design layer they did belong to.

This could be so much simpler. It's exhausting to tell the difference and working of this all over and over again, because it causes so much confusing to many.

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-You have design layers, which can belong to a story, and have a name and a z value for their own.

so would the design layer move when you change the story elevation?

I think of stories as a way to group design layers together. This seems to keep the concept simple. When you change the story elevation, all the design layers in that story change. I like the elevation of the design layer relative to the story.

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Both of these arguments are valid, however i think what is needed most is a Story/layer organization UI overhaul that shows all the related info in a simple, graphic and editable way. (As has been been wished for previously):

http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Main=35989&Number=177507#Post177507

http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Main=34409&Number=169662#Post169662

http://techboard.vectorworks.net/ubbthreads.php?ubb=download&Number=6536&filename=Organization.png

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-You have design layers, which can belong to a story, and have a name and a z value for their own.

so would the design layer move when you change the story elevation?

I think of stories as a way to group design layers together. This seems to keep the concept simple. When you change the story elevation, all the design layers in that story change. I like the elevation of the design layer relative to the story.

That's not what I'm asking. Design layers should be able to be in a story so that their height changes when the story height changes, but the story types should be set apart from the layers you use in a story. That way it's so much more simpler.

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Both of these arguments are valid, however i think what is needed most is a Story/layer organization UI overhaul that shows all the related info in a simple, graphic and editable way. (As has been been wished for previously):

http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Main=35989&Number=177507#Post177507

http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Main=34409&Number=169662#Post169662

http://techboard.vectorworks.net/ubbthreads.php?ubb=download&Number=6536&filename=Organization.png

What I'm proposing would solve all of this in a better way. Think of it as:

- You have stories, which basically will be the same as we have now.

- You have a list of level types for each story, each with an elevation relative to the story they are in. (Elements then can bound to these levels. These have nothing to do with design layers.

- You have a list of design layers for each story, each with an elevation relative to the story they are in. (These have nothing to do with level types.)

Why would this be much more simpler to work with:

- You have less design layers, only those you want, and you don't have to think about the connection to level types as there will be none. It will be design layers like we now have, but without the level type link.

- You only have one kind of layers in a story. Right now we have two: Those that are attached to a story and those that are attached to a story AND a level type, which makes it harder to keep track of things.

- It will be more clear what is what. You simply have a story with reference level types that you can use to bound elements at, and just your design layers to draw, which can belong to a story.

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