MattG Posted June 11, 2013 Share Posted June 11, 2013 I have to preface this with the idea that I am primarily working in the lighting industry with little experience using the architectural tools. I am attempting to do a 3d perspective view of a corner of my house for a contractor. I took some measurements of the area drew some walls using the wall tool and it seems okay. What I am hoping to do is to get the view to more accurately represent what is there. My final output is either a hidden line or final shaded polygon rendering on a viewport. This portion of the house has a poured foundation that goes about 1' ish above grade. Following that it has siding for most of the way up. I am trying to get that to show up in a hidden line view. How can I get a rendering texture on a wall that will make the look of the siding appear in 3D on a hidden line view? Also if I can do this how would I do this in a way where I have it start at a 1' elevation? Thanks, Matt Quote Link to comment
mar schrammeyer Posted June 12, 2013 Share Posted June 12, 2013 use the extract surfaces tool Quote Link to comment
MattG Posted June 12, 2013 Author Share Posted June 12, 2013 Thank you very much, that was very helpful as I never thought about applying a hatch to a extracted surface. That creates the look I was attempting to get in a perspective view. However I am curious if there is any way of doing this to actually make 3D geometry without detailing out all the 3D geometry by hand. I don't really need this, but it is a thought I had. Say I wanted to create a section where I just made a 2D polygon from a extracted surface and I put a hatch to represent siding on it. In my section I would not see any representation of the actual siding because the siding is essentially flat. I am thinking this isn't really doable without going through and modeling everything, but worth asking. Thanks again. Matt Quote Link to comment
Benson Shaw Posted June 12, 2013 Share Posted June 12, 2013 This amounts to modeling, but not necessarily everything: Explore the Array Surface command. Siding, or other objects, can be arrayed on a small area of the model, classed to disappear when not needed, and made visible in the section. Or large areas can be arrayed with only a small effort - roof tiles, siding, solar arrays, space frame, etc. -B Quote Link to comment
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