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Does anyone know how to ensure that the glazing in the window, stays as a separate class?

I have, within the window settings set the glass area to a clear glass render class, yet it shows as a grey solid in open gl!!!!

Im really stuck as i want to export the file to Artlantis, under real pressure!! big deadline, really lost...would appreciate any help.


im using VW2013, Fundamentals on a mac

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One thing to check:

Look in View>Rendering>OpenGL Options

Make sure there is a checkmark in the Use Textures option.

Another way to test:

Create a new VW file

Select/Copy the problem window and Paste it into the new file. Draw an extrude or other 3d object located so you can see it through the window in a flyover view. Render to see what you get. Adjust settings for Render, Window,Glazing to get what you need.


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Did you assign a glass/transparent texture to the class you assigned the window glazing to? It usually isn't pre-set up, you have to still set up your classes to work. Also make sure "use at creation" is checked for the glass class.

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