Christian Fekete Posted May 15, 2013 Share Posted May 15, 2013 Can someone explain to me the difference between fills, textures, images and how to best use them for architecture drawings. I am confused and always surprised as to how things show depending on the rendering mode. Thank you very much BL Quote Link to comment
Benson Shaw Posted May 15, 2013 Share Posted May 15, 2013 Big question for forum post, lots of details among these things, but here is a bit: 2d objects can accept all the attribute types in the attributes palette. Images are resources applied as attributes available from VW default content or imported via resource browser by user. Dragging an image onto the document or importing am image via File>Import does not create a resource. 2d fills show in rendered views 3d objects can have a fill color assigned via the attributes palette, but do not accept the other attributes from the attribute palette. 3d fills do not show in wire frame views, you have to render to see them. 3d objects can accept a texture assigned via the OIP Render tab. Textures are resources. Many are included as default content. Custom textures can be made via the Resource Browser. Images can be imported via the Resource Browser and then made into textures via the Resource Browser. If you need a gradient, pattern, or image displayed on a 3d object, make an image of it (eg screen shot?) and import the image via the RB and create a new texture of it. Textures have editable options for color, transparency, reflection, shadow casting, bump, scale, mapping shape, and other controls. Textures generally do not display unless the 3d object also has a color fill assigned via the Attributes Palette. Textures do not display in wire frame views or hidden line views. There is no exact 3d equivalent to 2d hatches. Fills & textures can be assigned and controlled via class. Experiment with texture on some simple objects and read about them in Help. There is no single workflow or usage for architectural or other drawings. Post back with questions about how to accomplish specific tasks or goals. -B Quote Link to comment
Christian Fekete Posted May 16, 2013 Author Share Posted May 16, 2013 (edited) Thank you Benson for your answer. I will have to take time and read over it, lots in there. My latest problem came with an exterior wall that was just framing and siding. I wanted to show the framing (from framer, not part of the "wall object") instead of the wall fill, render the core of the wall object transparent and show only the siding part of the wall object. Could not do it, had to draw the siding by itself. The image below does not show the studs hidden by the wall core. Is there another way? Edited May 16, 2013 by Balitog L Quote Link to comment
Monadnoc Posted May 16, 2013 Share Posted May 16, 2013 Edit the texture of the Wall Component Core and set it to "0%". Right-click the texture in the Resource Browser, choose Edit and set Transparency to Plain, click the Edit button and set the number to 0. Quote Link to comment
Christian Fekete Posted May 24, 2013 Author Share Posted May 24, 2013 Thank you, this makes a lot of sense. I understand that i cannot use a hatch on a 3d model unless i make it a texture and render it with a fill. In other words, if i want to add let's say 6" tiles to a wall (i.e. bathroom) then I need to create a 2D poly oriented as needed. Thanks Quote Link to comment
Benson Shaw Posted May 25, 2013 Share Posted May 25, 2013 There are a couple tile options built in Depending on version, there is one or more tile textures in the default texture list. Or, create a new renderworks texture and in the Color shader, choose the Tile option (at bottom of Color shader pulldown in v2013) In v2013, this new texture's Color shader>Edit offers options for grout width,bevel, main and pattern colors and more. It's a pretty cool PIO texture. -B Quote Link to comment
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