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diluted viewports


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I'm drawing 3D building images and my viewports seem to be "washed out" or look like they have a solid layer on top of them where the top layer is 30% opaque. The design layer that is the source of the 3D images renders very nicely with proper colors and shadows in RW and OpenGL, but when displayed inside a viewport, the viewport colors are all faded, washed out, diluted. I've tried many of the viewport rendering settings, but can't figure it out. I'm sure there's a solution ... can someone tell me ?

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