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Texture by Class for objects inside PIO.


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I have a PIO with a number of objects classed inside the PIO.

I'm have trouble with the textures.

I think that the texture map is no longer planar?. Not sure how to correct.

If I explode the PIO then select the subobject and reset the texture to be by class, the mapping corrects itself.

In the image the object on the left is set to use class textures. The Joinery carcase renders incorrect. If I set the texture of the entire object the class is correct.

ubbthreads.php?ubb=download&Number=8959&filename=TextureBug?..png

Edited by Assembly
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