Jump to content
Sign in to follow this  
Bruce Kieffer

3D gravel, grass, mulch

Recommended Posts

Hmm. Interesting request. Those a re very small objects and might be tedious to work with individually (like blades of grass?). I assume you're looking for larger, already 'grouped' arrangements? Can you post a quick example??

FWIW, that's one of the reasons I use a dual mode VP for many things. That way I can show textures (like grass, bark, etc) and hard edge (hidden) lines at the same time.

Share this post


Link to post

Maybe try a Stipple, a Hatch or Paving Pattern? Here are a few from my collection. Most of my good ones were created by myself or other users. You may need to play with them a bit as they are not 3d and may not look right being 'flat' (unrotated). But they might be useful...

Share this post


Link to post

Bruce, if you can find a gravel hatch you can apply it to a planar 2D shape placed at the required elevation.

There are some Autocad gravel hatches but the problem is most of them are only available as .pat files so you need to use them in a DWG drawing, save the file and then import that into Vw.

An easier option might be to find a black and white linewoork image of gravel and map that onto a planar 2D shape placed at the required elevation.

Share this post


Link to post

Thanks Peter. They might just do the trick. Makes me think I don't really need 3D objects, just 2D layer plane objects that give the illusion of gravel, grass, and mulch.

Share this post


Link to post

Arrowway has a new gravel texture set out that also includes models with actual 3d geometry. It looks pretty cool. But the models only come in .max and .obj format, neither of which VW can import (nothing can import a .max file except 3ds Max). But you can still use the textures in VW (or the .obj models if you have Cinema 4d). Here's the link:

http://www.arroway-textures.com/en/products/gravel-1

For grass I have had decent results with the old gamer trick of using billboards (image props) scattered all over the place. We don't really have a good way to randomize size, distribution and rotation in VW, but if you keep the view angle low you can get a usable result (unfortunately, this technique won't work for hidden line rendering, which is what you're after). Here's an example:

ubbthreads.php?ubb=download&Number=8874&filename=Stone_Shelter_Grass.png

ubbthreads.php?ubb=download&Number=8875&filename=Prairie_Grass.png

Edited by Monadnoc

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...