Christiaan Posted March 13, 2013 Share Posted March 13, 2013 Renderworks wood Textures should follow the length of Framing Members. My experience is that they follow the length along the sides but not along the top and bottom edges. Only the ends should be cross-grained. P.S. we shouldn't have to wish list this kind of thing 1 Quote Link to comment
0 MaltbyDesign Posted March 28, 2014 Share Posted March 28, 2014 There seems to be no resolution to this. Is there a workaround? Quote Link to comment
0 CipesDesign Posted March 29, 2014 Share Posted March 29, 2014 The easiest workaround for me is to make a duplicate of the desired Texture and in the duplicate rotate the Orientation 90*. Then apply the duplicate texture to the framing members. I agree that this flaw has been around too long and should be one of things that "just work". Quote Link to comment
0 MaltbyDesign Posted March 29, 2014 Share Posted March 29, 2014 Thanks for the suggestion, Peter! Quote Link to comment
0 Travis Posted May 1, 2018 Share Posted May 1, 2018 Peter, I very much want to do exactly what you describe: have two textures with the wood grain at 90° to each other. I can duplicate a RW texture, but don't see how to rotate the orientation. Help? Quote Link to comment
0 CipesDesign Posted May 2, 2018 Share Posted May 2, 2018 In the Edit Texture Dialog, next to the Color [Image eg] Pulldown, click the Edit button. Then click the Rotate button. Voila! 1 1 Quote Link to comment
0 Andy Broomell Posted May 3, 2018 Share Posted May 3, 2018 And make sure to also rotate any of the other three shaders (Reflectivity, Transparency, Bump) that happen to be using an Image. Quote Link to comment
Question
Christiaan
Renderworks wood Textures should follow the length of Framing Members.
My experience is that they follow the length along the sides but not along the top and bottom edges.
Only the ends should be cross-grained.
P.S. we shouldn't have to wish list this kind of thing
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6 answers to this question
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