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Texture bed overlap


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j.,

i wish it was as easy as using the "send to front" and "send to back" commands. but it isn't. unless they changed it, the one created first shows. newer ones are overridden. this gets to be a problem as you add more texture beds. for that reason, i do a "clip surface" so that the beds don't overlap (and i don't have to keep track of order). but that to can get clumsy. i wish we could just do the send commands, or something similar.

cheers,

ray

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