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jeffroyer

Texture on Wall Projections

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Having difficulty assigning a texture to a wall projection.

The object that I created has its own texture when rendered in 3d. When it is added to the wall as a projection, it no longer renders with its texture.

I have "use object 3d attributes" checked in the dialogue box. When I double click the protrusion to go into edit mode, the edit mode renders with the proper texture. When I go back to the overall rendering, it no longer has its texture.

I noticed in Vectorworks Help that it states the object will render with its own FILL - which implies it will not use the texture.

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It is always better and simpler to use a symbol instead of a wall projection. The wall projection object is a failed one...

Edited by DWorks

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So sad. It had so much promise.

The beauty of the projection, if it could work, would be the possibility of representing varied materials on a continuous wall. The place I was trying to use it has windows and a door - so the openings become automatic.

My workaround is to break the wall into pieces - each with its own thickness and exterior material. Not very good.

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On 15/01/2013 at 3:07 PM, jeffroyer said:

Having difficulty assigning a texture to a wall projection.

The object that I created has its own texture when rendered in 3d. When it is added to the wall as a projection, it no longer renders with its texture.

I have "use object 3d attributes" checked in the dialogue box. When I double click the protrusion to go into edit mode, the edit mode renders with the proper texture. When I go back to the overall rendering, it no longer has its texture.

I noticed in Vectorworks Help that it states the object will render with its own FILL - which implies it will not use the texture.

 

 

Hello, I'm new to the forum! 

I'm having this exact same problem and wondering if there is a way around this yet? 

 

I'm modelling container conversions and creating the corrugated sides by drawing it in 2d and extruding it to the right height, I'm then drawing a wall behind it (with wall tool) and using the wall projection to join them together so I can position windows/doors easily but I then (as above) can not apply textures to the exterior wall face. 

 

Maybe there is another way I can do this? 

 

Thanks 

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Sometimes it's about using work-arounds rather than slogging away with the standard tools.

 

Assuming you want to have the wall projection in a different texture/colour just for the render/visual, whilst still maintaining your basic 2D layout ....

  • Would applying a decal to the wall in the correct position/texture provide the solution?
  • Would using the extract tool provide the shape for its own texture just a 'nudge' (to keep geometry apart) in front of your added wall feature?

There is a good 'how-to' of the technique with different finishes on walls here....

https://youtu.be/ppJ6Q4j8hi4

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Wall projection is broken - has been for ages.

 

You can use an extrude or better still if it is just a shaft of some kind then just use a wall as you will be able to map the texture better.

 

 

 

 

Screen Shot 2017-08-24 at 20.18.36.png

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Hi, 

 

Thanks for your replies, I seem to have got round it for now by creating a wall recess rather than a projection as that still allows you to add a different texture to either side o the wall. 

I'll have to do a bit more playing around with different way's of doing this but it seems to be working for now!

Thanks again. 

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