DMC Posted January 2, 2013 Share Posted January 2, 2013 I'm in need of rendering a crystal clear glass object (such as an ornament or wine glass), smooth and sparkle shine. The object is built with NURBS and rendered with the texture 'glass clear'. When shown in Final Quality Renderworks, the object is so clear that it's invisible. After some tweaking, I'm able to get a solid gray object. I'm looking for the settings to get a sparkle clear glass object. I'm sure the lighting and OpenGL settings also effect the results. Quote Link to comment
Guest Wes Gardner Posted January 2, 2013 Share Posted January 2, 2013 Maybe like this? This is Clear Glass set to Reflectivity - Mirror - 100%, Transparency - Glass - 90%. You can tweek these as required... Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted January 2, 2013 Vectorworks, Inc Employee Share Posted January 2, 2013 We made a movie on working with glass - take a look at here: http://www.vectorworks-training.co.uk/buy-vectorworks/training-for-design-vectorworks-training-gifts/ It's the fifth movie from the top on the page... Quote Link to comment
DMC Posted January 2, 2013 Author Share Posted January 2, 2013 Thank you, I'm getting there. The other trick is with the lighting, background, and output resolution. Quote Link to comment
ray isaacs Posted January 3, 2013 Share Posted January 3, 2013 dmc, i use different methods depending on what effect i want. for crystal-like effects, such as wine glasses, i do something that is counter-intuitive: set the color to black, then push the transparency to 95%. that way you get a nearly perfectly clear object that you can also see. bottom line, there are many ways to do it. i sure you will come up with some of your own. cheers, ray Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted January 3, 2013 Vectorworks, Inc Employee Share Posted January 3, 2013 Using absorption within the Glass transparency shader is nice. You need to set a thickness for the absorption, but it means that the glass looks different as it's thickness changes across the surface and the viewing angle. Quote Link to comment
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