John Meunier Posted October 16, 2012 Share Posted October 16, 2012 Good Day!! I am trying to get my textures to align so board and batten lines up. I have 3 walls on 3 layers stacked. (1 for each Floor). You use to be able to select all the walls in a document and select the button 'use world Z for origin' and all the textures would align. I have used the button and 2 walls match (the 1st flr and second) the 3rd wall however does not align. Any insight as to why? This is a global problem with my file, I have hundreds of walls that are not aligning:( Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted October 17, 2012 Vectorworks, Inc Employee Share Posted October 17, 2012 Hi John, Unfortunately, I've dealt with this only by typing a horizontal offset and looking at the rendered result, adjusting the horizontal offset and looking again, rinse and repeat as necessary until they look close. If anyone has a better solution, I'd love to hear it. I've entered in a bug/enhancement request to NV to have the "Use World Z for Origin" feature changed to something more like "Use world Origin for Origin". Aligning textures only in the Z direction is only good for horizontal "line" textures like horizontal siding. Things like brick and board & batten need more and, as you now know, are VERY tedious to deal with. Quote Link to comment
VincentCuclair Posted October 17, 2012 Share Posted October 17, 2012 Matt that works fine for textures applied through the OIP what happens with wall component textures? I would like to have an 'Use World Origin' option there too..... Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted October 17, 2012 Vectorworks, Inc Employee Share Posted October 17, 2012 You're right Vincent. Texturing by component leaves no options. Maybe the Obj Info palette should be expanded to allow texture settings for each individual component. Quote Link to comment
Christiaan Posted October 17, 2012 Share Posted October 17, 2012 (edited) I have this problem too. It's another example of why it's difficult to produce tidy output from a model in VW. This world origin should be on by default too. Added it to the list under priority 2: http://needleandmortar.com/wiki/main-headline-wishlist-for-v2014/ Edited October 17, 2012 by Christiaan Quote Link to comment
John Meunier Posted October 18, 2012 Author Share Posted October 18, 2012 All those wish list items would make Vectorworks amazing! Quote Link to comment
John Meunier Posted October 18, 2012 Author Share Posted October 18, 2012 That is super tedious! 16 blocks, 4 elevations, on 3 levels. Thats 192 individual walls that need to be manual aligned more if there is jigs and jogs in the elevations. Maybe I will have to go 2D, haven't gone to a 2D annotation to get the desired texturing:( Thanks for entering a bug, all we can hope is they get it right! Quote Link to comment
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