Horst M. Posted October 5, 2012 Share Posted October 5, 2012 (edited) Hallo, I'm starting to model some Buildings, that we transformed to Venues. The Walls have a Lot of Pillar like structures, and also different thicknesses, in their sections. I would Like to us VW-Walls, to be able to use also Door PIOs and Window PIOs. Specially for the different thicknesses in the hight, I have no Idea how to deal with that. I was experimenting with stacking Walls, but then I can insert Doors and Windows just in one Part, and some doors and Windows are built in so tat they cut in 2 Wall Parts... Any Help or suggestion would be nice, I'm not an Architect, and I'm kind of stuck with that "Problem" Horst M. Edited October 5, 2012 by Horst M. Quote Link to comment
CipesDesign Posted October 5, 2012 Share Posted October 5, 2012 "Wall Features" (Wall Recesses and Wall Projections) can be used for a lot of what you're looking for. But be aware that they will stop short of wall corners. "Extrude Along Path" objects work well for cornices. And "Columns" and "Pilasters" work great for columns and pilasters. Have fun! Quote Link to comment
Joe-SA Posted October 5, 2012 Share Posted October 5, 2012 (edited) There are many approaches you can take. Within each wall style you can set individual components to have either their top or bottom edge offset from the original wall object top and bottom. You could define each different step in thickness as a different component and set the height accordingly within the definition of that component. You have a Pilaster PIO which could be used to create the plan offsets. You also have the Wall Sculpting tools which can be very effective in creating recesses in walls or to add an appendage to a wall without destroying the base properties of the wall. Even with the steps at the components you may find it helpful to create a lower wall plan for your doors and an upper wall plan near the roof. If you don't have a clean horizontal cut line to achieve this you can step the tops or bottoms of the stacked walls accordingly to achieve what you need in the floor plan while maintaining the model integrity. Similar approaches are frequent when dealing with split level floor plans. Joe Edited October 5, 2012 by Joe-SA Quote Link to comment
Vectorworks, Inc Employee Mark Mullany Posted October 5, 2012 Vectorworks, Inc Employee Share Posted October 5, 2012 Others have beaten me to it while I was making a file for you but here it is! I've made a wall with offset components and used a Wall projection and an extrude along path Hope you find this helpful, Quote Link to comment
Vectorworks, Inc Employee Mark Mullany Posted October 5, 2012 Vectorworks, Inc Employee Share Posted October 5, 2012 Oh I do apologise here it is in 2012 Quote Link to comment
Dieter @ DWorks Posted October 5, 2012 Share Posted October 5, 2012 "Wall Features" (Wall Recesses and Wall Projections) can be used for a lot of what you're looking for. But be aware that they will stop short of wall corners. To be able to go over the corner, use symbols instead. They can do the same. Quote Link to comment
Horst M. Posted October 5, 2012 Author Share Posted October 5, 2012 Thanks for the Wonderfull help. The Wall Components work fine. But as soon as I started with Wall Recess and Wall Projection Elements, the Disaster started. VW 2012 gets awfull slow, when using more than 5 Wall Projection Components. In The VW 2013 Eval. Version doesn't become slow, but the Wall Components get distroyed and the Wall Component with the Projected Element gets blown Miles(!) away from the Rest of the Wall. Very Frustrating.... Its Like Always. I spent 2 hours working on what I want to do, and since then 6 Hours of fighting with VW. No work done so far. Again: Thanks a lot for the profound Help! Quote Link to comment
Dieter @ DWorks Posted October 6, 2012 Share Posted October 6, 2012 Use normal walls and symbols to sculpture them. Easier, faster and less troubles. Symbols have wall hole components to set what to cut out. It doesn't need to be a hole. Quote Link to comment
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