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Thanks Vincent.

It imports as a series of separate 3D polygons. Is there any way of combining/smoothing this out? Need to render in hidden line.

Edit: Converted it to Mesh and changed hidden line smoothing angle to 60 degrees. Guess that's the best way?

Edited by Christiaan

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Well no prob. for what it's worth :grin:

Perhaps you can quickly trace over it with NURBS to get a smoother native result?

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I've been using this for a while.


A most excellent pillow.

Thank You

I did some resizing, and now I have pillows on a couch. Excellent

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