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Utter confusion drafting on Layer, Surface, 3d Planes


Roman

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There appear to be 3 different 'planes' you can draft on

1) Screen

2) Layer

3) 3d

I drew some polygons that I'm trying to intersect but I get a warning saying they are out of plane. I have no idea how that happened.

- How do I get ALL 2d polygons onto the same plane?

- Why can't I use Obj. Info to send everything to the layer plane?

- Why is drafting more complicated than it used to be?

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I had the same problem - trying to Add Surface 2 polygons, one on the Layer plane, the other on the Screen plane.

It's nice to have 2D polys that lay on the Layer plane. But the Screen plane polys tend to be made accidentally. So I have to always check the Active Plane pulldown on the document screen bar for the setting "Layer Plane". Somehow that thing tends to reset itself to "Screen Plane".

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- How do I get ALL 2d polygons onto the same plane?

- Why can't I use Obj. Info to send everything to the layer plane?

Select all polygons. In the OIP set the Plane pulldown to Layer

The OIP doesn't allow that if just one of those polys exist on the 3d Plane. Why?

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