hkta Posted July 13, 2012 Share Posted July 13, 2012 I would like to make a loop at the end of a road that curves around and merges back on itself to form a closed entity. So far I have only succeeded in making the end of the loop butt to itself back where the curve begins but I don't think this is what is needed to enable the road to correctly modify the 3D model. Grading at this butt intersection is pretty crazy. The road is a driveway to a house. The house is on a pad modifier. Where the road and the house pad adjoin, grading is again crazy. It would be great if someone could explain the finer points of modifying a site model correctly. Quote Link to comment
hkta Posted July 13, 2012 Author Share Posted July 13, 2012 I just discovered the use of the boundary modifier to smooth out the wild contour results I saw at the intersection of adjacent pad modifiers. Still would like to know how to properly create a cul-de-sac. Thanks. Quote Link to comment
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