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how to make a cul-de-sac?


hkta

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I would like to make a loop at the end of a road that curves around and merges back on itself to form a closed entity. So far I have only succeeded in making the end of the loop butt to itself back where the curve begins but I don't think this is what is needed to enable the road to correctly modify the 3D model. Grading at this butt intersection is pretty crazy.

The road is a driveway to a house. The house is on a pad modifier. Where the road and the house pad adjoin, grading is again crazy. It would be great if someone could explain the finer points of modifying a site model correctly.

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