Christiaan Posted July 11, 2012 Share Posted July 11, 2012 Any ideas why this standing seam texture is showing in Custome RW but not OpenGL? Quote Link to comment
Benson Shaw Posted July 11, 2012 Share Posted July 11, 2012 Can OGL use reflectivity or bump in Vectorworks? If you copy/edit the texture to Image color with no reflectivity or bump, OGL sees class colored seams on black background. RW renders get their grey background color from the image color controls in the bump and reflectivity shaders. Guessing: If the image had some color other than black in the background, I think it would show in OGL as an image color texture with chosen or class color, which does not help if you need reflectivity and bump in the RW output. Anyone else? -B Quote Link to comment
Vectorworks, Inc Employee Mark Mullany Posted July 13, 2012 Vectorworks, Inc Employee Share Posted July 13, 2012 I think your right OpenGL doesnt show reflectivity, or bump and those are the shaders which are actually showing your seam so its just taking the object attribute colour. remember OpenGL is just your own machines graphics and isnt really using renderworks exept for things like shadows Quote Link to comment
Christiaan Posted July 13, 2012 Author Share Posted July 13, 2012 Ah right, thanks. Not a huge problem but it does mean I have to render in Renderworks to check the standing seam. Quote Link to comment
Vectorworks, Inc Employee Mark Mullany Posted July 13, 2012 Vectorworks, Inc Employee Share Posted July 13, 2012 (edited) what you could do is have the colour shader use the bump shaders image but invert the colours then you can see it in OpenGL Edited July 13, 2012 by Mark DSS Quote Link to comment
Vectorworks, Inc Employee Mark Mullany Posted July 13, 2012 Vectorworks, Inc Employee Share Posted July 13, 2012 Hope thats clear had to crop it as the image was too large apparently Quote Link to comment
cad@sggsa Posted July 25, 2012 Share Posted July 25, 2012 OpenGL has been created to view a model in a qiuck rendered view, NOT to handle textures so it does not use rendering time, but gives you a colored 3d view of your model/drawing. Quote Link to comment
jamesmise Posted August 15, 2012 Share Posted August 15, 2012 If you want bettering rendering and textures in Open GL, go to your Open GL options and select Textures, High or Very High Detail, anti-aliasing and so forth. But then you've negated the purpose of Open GL! Quote Link to comment
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