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Texture showing in Custom Renderworks but not OpenGL


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Can OGL use reflectivity or bump in Vectorworks? If you copy/edit the texture to Image color with no reflectivity or bump, OGL sees class colored seams on black background. RW renders get their grey background color from the image color controls in the bump and reflectivity shaders.

Guessing: If the image had some color other than black in the background, I think it would show in OGL as an image color texture with chosen or class color, which does not help if you need reflectivity and bump in the RW output.

Anyone else?

-B

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  • Vectorworks, Inc Employee

I think your right OpenGL doesnt show reflectivity, or bump and those are the shaders which are actually showing your seam so its just taking the object attribute colour. remember OpenGL is just your own machines graphics and isnt really using renderworks exept for things like shadows

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