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Rendering with light


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  • 4 weeks later...

Turn the illumination up.

I had a similar problem where it was ok in Final Quality but in OpenGL the whole thing looked like the sun had gone super nova.

The OpenGL mode seems to be miles more sensitive to light.

Must say this one seems new to 2012, didn't seem to happen before. Reckon the boys at Nemetschek just slip these things in to keep us on our toes...

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