Kevin K Posted May 31, 2012 Share Posted May 31, 2012 This post points out the flaw in the way VW applies, in this case, the direction of the wood grain texture, on all window and door trim, sash and jamb elements. The texture is applied to all elements of the object, in one direction only. Is it only me who has brought this Rendering embarrassment up in the past? It truly does cheapen the Rendering aspect of VW, big time, in my view. They just can't seem to fix it, which is beyond my comprehension. I know it can be done, because, as you can see in the attachment (hopefully I did this correctly so the attachment show up) showing a VW Window and a cabinet created in InteriorCad (which as many know, works right inside VW), that InteriorCad absolutely addresses the grain direction of the wood textures around its vertical and horizontal members. So..........my thought is, if InteriorCad can write the code to facilitate this, why can VW not?? Quote Link to comment
Kizza Posted May 31, 2012 Share Posted May 31, 2012 (edited) This post points out the flaw in the way VW applies, in this case, the direction of the wood grain texture, on all window and door trim, sash and jamb elements. The texture is applied to all elements of the object, in one direction only. http://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Main=33906&Number=167368#Post167179 Haven't resolved the text texture yet.. Edited May 31, 2012 by Kizza Quote Link to comment
CipesDesign Posted May 31, 2012 Share Posted May 31, 2012 Yep, it's a biggie for me as well but after years and years I've become tired of complaining about it... Quote Link to comment
bc Posted June 1, 2012 Share Posted June 1, 2012 Once I got around to ungrouping a door and found it to be a single polygon extruded to the door thickness. Why can't it provide as many extrusions as needed to build a door? Each rail, stile must be separate extrudes and they would have to probably be extruded from the smallest of the element profiles for the silly mapping protocol to work. A 2x4 poly extruded to 36" does not map the same as a 2x36 extruded to 4". Sheesh! Quote Link to comment
mike m oz Posted June 1, 2012 Share Posted June 1, 2012 bc, the problem is that in Hidden Line renders you see all of the junction lines even when the Smoothing Angle is set to something other than 0?. The problem still exists with the HLR enhancements in Vw 2012. Quote Link to comment
Dieter @ DWorks Posted June 1, 2012 Share Posted June 1, 2012 bc, the problem is that in Hidden Line renders you see all of the junction lines even when the Smoothing Angle is set to something other than 0?. The problem still exists with the HLR enhancements in Vw 2012. You can solve this by setting the objects to structural with the following script: PROCEDURE ToStructuralObject; VAR selected : HANDLE; PROCEDURE SetAsStructural(obj : HANDLE); BEGIN SetObjectVariableBoolean(obj, 702, TRUE); END; BEGIN ForEachObject(SetAsStructural, SEL=TRUE & INSYMBOL & INOBJECT); END; Run(ToStructuralObject); I do this for counter tops in our kitchen symbols/pios, so we can draw them with units with their own counter. Quote Link to comment
mike m oz Posted June 1, 2012 Share Posted June 1, 2012 Thanks DWorks - I've just tried this on the door framing and it solves the visible edge problem as you said it would. Good solution. Quote Link to comment
bc Posted June 1, 2012 Share Posted June 1, 2012 Not sure I understand how to utilize the script. MIKE, I think I would settle for joint lines showing in HL if it meant we could have proper texture mapping in OpenGL and FQR. Quote Link to comment
mike m oz Posted June 2, 2012 Share Posted June 2, 2012 bc, if you have created your own 3D 'symbol geometry' choose to edit the 3D part of the symbol, select all of the 3D and then run that script to make it an object that will render correctly in HL renders. Quote Link to comment
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