ubybc Posted May 30, 2012 Share Posted May 30, 2012 I insert a fixture into a drawing. I change to a 3D view I use the OIP to rotate a Colorblaze or IBeam to the desired hanging angle. The fixtures rotate but the clamps in the symbol stay put? This looks really odd when a fixture is correctly rotated 180 degrees and the clamp is 12" off in the space opposite the fixture floating in mid air. Any ideas? or just "another" VW bug..... BTW - the colorblaze 72" does not turn on or show any light in renders. Quote Link to comment
michaelk Posted May 31, 2012 Share Posted May 31, 2012 (edited) I've noticed that a few of the newer symbols have similar errors. Attached is a corrected version of the symbol. These are the corrections: 1. Add a piece of 3D geometry to the symbol at 0,0,0. Attach the Parts record format. Set the Base field to "True". 2. In the symbol definition, change the 'Beam Angle 2' and 'Field Angle 2' fields to a non-zero value. It won't work very well for renders. VW Spotlight really only renders beams of ellipsoidals and maybe PCs or Fresnels accurately. You are better off creating your own light objets for rendering purposes. hth mk Edited May 31, 2012 by michaelk Quote Link to comment
ubybc Posted July 11, 2012 Author Share Posted July 11, 2012 Thanks so much for the file. I find it pretty silly that we are forced to........ "You are better off creating your own light objets for rendering purposes." Whats the point of buying a self contained light designer application that doesn't have a complete library of working lights? Quote Link to comment
michaelk Posted July 11, 2012 Share Posted July 11, 2012 There's been an explosion of new fixtures lately. Especially LEDs and movers - I feel like I'm learning a new fixture on most shows. So it's not surprising that there are a few mistakes in some of the lighting symbols. They tend to get corrected if you submit them as a bug. Luckily, it's not very difficult to create your own and really easy (and cheap) to buy them from Steve: http://www.fieldtemplate.com/soft/softcopy.html You've got a point about rendering asymmetric beams. (I miss the ability to convert nurbs surfaces to area lights and keep the direction) mk Quote Link to comment
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