If I make an image prop of an image I can scale it, symmetrically or asymmetrically and it works fine. The texture "knows" that I am scaling the Image prop and scales itself accordingly
I can apply the same texture to a surface but then I have to use the OIP to scale the texture or it doesn't change. This is obviously infeasible when I have hundreds of polygons (e.g. leaves on a tree) and doesn't seem to work anyway.
If I just scale the texture directly in the resource browser it seems to forget what it was applied to and no longer fit properly which takes you back to the hundreds of polygons problem again.
How can I get any normal texture to act like the texture in an image prop?
I have asked this before but since then the fact that it works on Image Props has made me realise that VW can do it so it must be possible.
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Mattheng
I have tried this repeatedly.
If I make an image prop of an image I can scale it, symmetrically or asymmetrically and it works fine. The texture "knows" that I am scaling the Image prop and scales itself accordingly
I can apply the same texture to a surface but then I have to use the OIP to scale the texture or it doesn't change. This is obviously infeasible when I have hundreds of polygons (e.g. leaves on a tree) and doesn't seem to work anyway.
If I just scale the texture directly in the resource browser it seems to forget what it was applied to and no longer fit properly which takes you back to the hundreds of polygons problem again.
How can I get any normal texture to act like the texture in an image prop?
I have asked this before but since then the fact that it works on Image Props has made me realise that VW can do it so it must be possible.
Mustn't it?
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