lucylou Posted April 13, 2012 Share Posted April 13, 2012 Hi I do not want the class attributes of my group to include the objects within the group... it usually pops up and asks the question but it isn't doing and so when i make my group, it changes all the attributes of the items/objects the same and i dont want them to! I just want to put my 4 houses onto their own class so i can turn them on and off collectively...whilst still having the windows/doors/walls/furniture etc having their own attributes. Any ideas?! Most frustrating! Quote Link to comment
Chris D Posted April 13, 2012 Share Posted April 13, 2012 Got to Vectorworks Preferences and hit the Reset button on the lower left. I'm pretty sure this resets all of those 'sticky' settings. Quote Link to comment
lucylou Posted April 13, 2012 Author Share Posted April 13, 2012 Chris Thanks for your adivce, however it still doesn't ask me the question and changes all the attributes... Quote Link to comment
Chris D Posted April 13, 2012 Share Posted April 13, 2012 "Reset Saved Settings" button on the Session tab of Preferences. Try that... Quote Link to comment
lucylou Posted April 13, 2012 Author Share Posted April 13, 2012 Yes! thats it. Thanks Chris! Quote Link to comment
Ozzie Posted April 13, 2012 Share Posted April 13, 2012 Got to Vectorworks Preferences and hit the Reset button on the lower left. I'm pretty sure this resets all of those 'sticky' settings I think this resets everything and we need to be careful with it Can anyone else explain? Quote Link to comment
maarten. Posted April 13, 2012 Share Posted April 13, 2012 The option to not show that dialog again is saved in the SavedSettingsDialog.xml file in your user folder in this line: 1 So, if you don't want to reset all your settings, open that xml file and removing only that line. Use at own risk! Quote Link to comment
Farookey Posted April 13, 2012 Share Posted April 13, 2012 Hi lucylou... Just out of curiosity though, why would you GROUP an entire building? I would (personally) go the 'Design Layer Viewport' method... Quote Link to comment
Miguel Barrera Posted April 13, 2012 Share Posted April 13, 2012 Just out of curiosity though, why would you GROUP an entire building? It is a group of buildings that he wants to turn on/off by assigning a class to the group. You would want to group a collection of similar objects with a group class to turn them all on/off at once while still keeping the classes for each part of an object. Otherwise to have the same effect, you would need to turn on/off all the classes that make up the object. In a view, you would still need to turn on/off the class(es). Quote Link to comment
Farookey Posted April 13, 2012 Share Posted April 13, 2012 You can achieve the same thing with the DLVP, by classing the DLVP as you would the group. The best way (in my opinion) to work normally is to separate certain elements of a building by layers as opposed to having EVERYTHING on one layer (in VW). Like, a standard 2 story building can be made up of (at a bare minimum); Ground Floor, First Floor, and Roof layers (3). Preferably, you would want additional layers for Floor Slabs (although it isn't necessary). You cannot (as far as I know) group objects/elements that are on different layers. Saying that, I am assuming that ALL elements in your case are on the one layer, therefore enabling you to group them. In my opinion at least, this wouldn't be best practice, but what I may prefer, you may not! :-) Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.