Dybowski Posted April 12, 2012 Share Posted April 12, 2012 Is there any way to get ground shadows to project onto an object that can be set at the correct level? I have attached a snapshot of the issue I am having with the shadows. Currently the shadow projection is offset from the building. i.e. the shadow cast by my supporting columns seems to go through the ground. Any help on this would be great! Quote Link to comment
Dieter @ DWorks Posted April 16, 2012 Share Posted April 16, 2012 Is your ground plane at the bottom of the columns? It seems like they are floating now. Quote Link to comment
Dybowski Posted April 17, 2012 Author Share Posted April 17, 2012 I'm not really sure how to set the ground plane? Quote Link to comment
VincentCuclair Posted April 17, 2012 Share Posted April 17, 2012 You need to move the 2D drawing to the bottom of the pillars/columns. Go to the correct Design Layer, select the 2D drawing, go to a side view (press 2, 4, 6 or 8 on the number pad), use the move by points or just drag to the correct height. BYU Quote Link to comment
Dybowski Posted April 23, 2012 Author Share Posted April 23, 2012 Hi this is still not working for me. How can I see the ground plane settings? Is it the case that the ground plane will always be set to "0" when looking in elevation? I started a new drawing with a simple extruded box and am still having the same problem. Could it be that the Heliodon settings are not correct. Also I don't have "ground plane" as a pre-set working plane. Quote Link to comment
VincentCuclair Posted April 23, 2012 Share Posted April 23, 2012 Perhaps you need to create a texture of the 2D drawing and apply this to a 3D rectangle at the correct height.......as a ground plane. Quote Link to comment
Monadnoc Posted April 23, 2012 Share Posted April 23, 2012 I would agree with everyone else that it seems like your columns/building is floating above your 2D plan drawing, i.e. ground plane. I would go to a right or front ortho view and make sure they are in their correct locations/elevations. It also might be a Unified View or Align Layers issue. And make sure your Layer "Z" settings are correct. Monadnoc Quote Link to comment
Dybowski Posted April 24, 2012 Author Share Posted April 24, 2012 My issue is that the 3d objects project shadows onto a plane lower than their base. I cannot seem to get the ground plane (the plane on which my shadows are cast) to match the base of my 3d drawings. There is no issue with lining up 2d objects in elevation. To help illustrate this issue I have set up a drawing of a 3d cube, added the heliodon tool and as you can see the shadow is cast lower than the base of the cube making it appear as if floating in mid-air over the ground plane. Turning to elevation the heliodon object and the base of the cube are at the same level (y=0). This lead me to look at the point light tool and as you can see in the attached file using this method places the shadows in the correct location. It seems to me that either I am missing some option/ setting in the Heliodon tool or that this is a genuine bug for the tool. I hope this better explains the problem? Quote Link to comment
Monadnoc Posted April 24, 2012 Share Posted April 24, 2012 Unfortunately I do not have VW 2012, so I can't test out your file. But I'm sure others on here will. It may very well be a bug in the new Heliodon tool. Monadnoc Quote Link to comment
VincentCuclair Posted April 24, 2012 Share Posted April 24, 2012 (edited) Definitely a Heliodon tool bug....... Edited April 24, 2012 by Vincent C Quote Link to comment
Monadnoc Posted April 24, 2012 Share Posted April 24, 2012 I wonder if changing the "Quality" setting from "Low" to "Very High" would correct it? Monadnoc Quote Link to comment
Dybowski Posted April 24, 2012 Author Share Posted April 24, 2012 Afraid this makes no difference to the problem. Quote Link to comment
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