bcd Posted April 11, 2012 Share Posted April 11, 2012 It currently doesn't export to dwg. Quote Link to comment
bcd Posted April 11, 2012 Author Share Posted April 11, 2012 New file>Create stage Export to DWG the stage doesn't export Quote Link to comment
Horst M. Posted April 11, 2012 Share Posted April 11, 2012 (edited) A Quick check with my Office Computer and Draftsight shows an exported Block with the Shape of the Stage Object. Tried both ways , Men? Comand Create Stage, and from the Spotlight Tool set Edited April 11, 2012 by Horst M. Quote Link to comment
bcd Posted April 11, 2012 Author Share Posted April 11, 2012 Thanks for that Horst - that's pretty interesting. Others here are having this issue also so I'd like to help resolve it. Can you run it again in Top/Plan please. Did you try importing the resulting dwg back into VW? Thanks Brian Quote Link to comment
Horst M. Posted April 12, 2012 Share Posted April 12, 2012 (edited) The reimport works also. I mean just for the geometry textures and Solids are lost, but that's normal for the process ... I think. The Stage(s) reimort as a couple of 3D Polygons. Will try now on my Laptop as well. (different OS) Same Situation with OSX10.6 and OX10.5 Tried also Export from ACAD2004 to ACAD2012 wihtout Problems. The Geometry comes back after reimport as a Bunch of 3D Polygons. Strange. What else could cause the Problem? Reread your recent request. Yep. Your Guess was right, Export in Top/Plan View ignores the Stage Object, and produces an empty dwg File. Edited April 12, 2012 by Horst M. Quote Link to comment
cad@sggsa Posted April 12, 2012 Share Posted April 12, 2012 Thank you for this Horst Quote Link to comment
bcd Posted April 12, 2012 Author Share Posted April 12, 2012 Thanks Horst, The workaround I've found is to cmd K to convert the Stage to a floor object which then exports regardless of view, as a polygon. Quote Link to comment
Horst M. Posted April 12, 2012 Share Posted April 12, 2012 Hi Brian. I thought the Workarround would be to export in a 3D View? If just 2D is used, why make it a Stage object at all, and not just leave it a Polygon. I hardly see an advantage of th Stage object anyway, its an extrude, with selction window for the top and the Rest. just curious, May be there are hidden treasures :-) Quote Link to comment
bcd Posted April 12, 2012 Author Share Posted April 12, 2012 Yes, I'm questioning its usefulness too. It's a hybrid object which can take a 2d fill & 3d texture. When using the Event planning tools the center of the stage provides a focus point for the seating layout - automatically sets a podium height and provides an interface for top & side textures. It's seldom that any of these features are actually necessary or useful however. The issue with 2d/3d is that a show will be created in full 3d and exported in Top/Plan and also in 3d rendered views via Sheet Layer pdfs. It's important to exchange data with vendors using dwg export and often the 2d representation is the most appropriate - so any hybrid object exports as 2d in top/plan, (unless it's a disappearing Stage). Yes, I take your point however that a 3d export is also an option for some scenarios. Quote Link to comment
Horst M. Posted April 12, 2012 Share Posted April 12, 2012 (edited) Surprising find you made. The Stage Object, converts to a Floor Object !, further converted it becomes 3D Polygons and looses all the textures. ... o mann Thanks for sharing your workflow. I use mostly Symbols for that with 2d and 3d Component. Over the time, I made Symbols for Stage Elements, with simple 2D Parts, and relatively realistic 3D Parts. If I built a Stage with them, I have a good 3D layout, and for the 2D Rep, I put a Marley or Carpet Floor Object (Ya, I use this PIO) on Top, which is normally needed anyway I didn't find It useful, to have Elements represented by a too simple 3D Approximations. Renderings with such look like made of Building Blocks, which i find not so interesting, and helpful. And I don't need to hunt workarrounds for PIO effects. Edited April 12, 2012 by Horst M. Quote Link to comment
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